Number Sense

Place value game
Build the highest number
Number Gizmo
Build the highest number
Factor Game
Play the factor game and see if you can get four in a row.
Product Game
Play the product game and score the most points
Multiples
Find a pattern for all the multiples!
Sorting Numbers
Use a venn diagram to sort numbers
Number line  Momath Number line 
What number is next?  Number Line Tightrope
Give me my change!Counting change
MONEY
Different combinations of coins
Base ten
Adding using base ten blocks!
Base decimal ten
Add decimal numbers!
Abacus
Add the Chinese way using the abacus! Other abacus site.
Divisibility rule
http://www.mathsisfun.com/divisibility-rules.html
E-lab through Harcourt
http://www.harcourtschool.com/menus/math2002/na/menu_na.html
Number facts practice through Iknowthat.com
http://www.iknowthat.com/com/L3?Area=L2_Math
Making Numbers
Working with large numbers!
 Ken Kenhttp://www.kenken.com/

Pre K-2 Activities

WORKSHOP 1: NUMBER TALKS IN KINDERGARTEN AND FIRST GRADEdotplate
http://schoolwires.henry.k12.ga.us/Page/38449
MATH THEIR WAY blackline masters
http://www.center.edu/BLACKLINES/blacklines.shtml
COLLECTION OF BEST MATH LESSON RESOURCES
http://www.debbiewaggoner.com/elementary-grades-k-5.html
Place value strategies
http://www.k-5mathteachingresources.comWORKSHOP 2: Preschool K Math Fun with Patterns Wkshop2
Using Math Stories: Math HappeningsMath Literature and activitiesMath_Pre-K math literature activities

  •  Fir Tree uses pattern block triangles to create growing fir trees.   Students must extend the pattern, complete the table of values and describe the 10th tree.
    •  Hexagon Dragons requires students to extend the pattern, create an input/output table to describe the growing pattern, then draw and/or describe the 10th dragon in words. An extra challenge asks students to generate a rule for this pattern so that Miguel can figure out how many blocks he will need to build a dragon of any size.
    •  Tables & Chairs Investigation challenges students to find a rule to describe the relationship between the number of small square restaurant tables placed together in a line and the number of diners that can be seated at the larger table if only one person sits on each side.
    •  Caterpillar Problem from Marilyn Burns, Math Solutions, asks students to build, extend and create a table of values for the growing caterpillar.
    •  Rocket Problem from Marilyn Burns, Math Solutions, asks students to build, extend and create a table of values for the growing rocket

Workshop 3: Designing Math Lessons Sparked by Student Interest
NCTM NAEYC Joint statment in Early Childhood Mathematics: Promoting good beginnings
Teaching math for Preschool
http://www.brookespublishing.com/downloads/preparing-ec-educators-math/
Finding the Mathematics-Activity for teachers
Family Math -Note for parents
Hoop Game

Workshop 4: Geometry and Measurement
Reading: Early Childhood Mathematics (NRC, 2008)
Math learning in Early Childhood
http://www.first-school.ws/activities/fairytales/3bears.htm
Measurement Car Races and Totem Poles

LITERATURE CONNECTIONS
Two of Everything by Lily Toy Hong recounts a Chinese folk tale.   The farmer finds a magic pot which doubles everything that is put into it.   This humorous story is a great introduction to function machines and input/output tables as teachers make the transition to the “doubling pot” and recording information in an input/output table.   Next, teachers change the rule for the magic pot and keep it secret.   Students supply input numbers and the teacher records the output numbers for each.   Students try to guess the magic pot’s current rule.   This could then be extended to a growing pattern by simply using the last output as the next input, applying the rule and repeating the process.

Download the  Magic Pot Workmat for students to use in sheet protectors.
See  5 Coins and the Magic Doubling Pot or 1000 Coins for another take on this growing pattern problem that challenges students to figure out which is the best deal.

Where does the shake and spill lead to in FUNdamental math?

http://teacher.scholastic.com/products/dothemath/pdfs/number_core_sampler.pdf

strategy poster

http://frogsandcupcakes.blogspot.com/2013/07/monday-made-it-subitizing.html

Other great resources
Number Sense for PK-K
http://maccss.ncdpi.wikispaces.net/Elementary

http://www.pre-kpages.com/math-centers/

http://blogs.henrico.k12.va.us/lmmeade/

Number Sense for PK-K

http://maccss.ncdpi.wikispaces.net/Elementary Literature and PD resources

http://www.readtennessee.org/math/teachers/pre-k_mathematics/mathematics_in_pre-k/strategies.asp

http://earlymath.erikson.edu/

MATH TECHNOLOGY for little ones

FIngu

1363061_fingu1

Fingu is an iPad game that aims to improve 4-8 year old children’s basic arithmetic competencies but can even be played and enjoyed by younger and older children as well as adults. The competencies that are trained are:

  • The ability to ‘see’ numbers of objects without counting them, so called ‘subitizing’
  • The ability to ‘feel’ a representation of the numbers up to 10 in your hands
  • Coordinating seeing the number of objects with showing it with your fingers
  • The ability to add two numbers with sums up to 10

The game can be download for free on AppStore.

You can find more information about Fingu on:
http://www.ipkl.gu.se/english/Research/research_projects/codac/fingu

Math tech for Little oneshttp://illuminations.nctm.org/Activity.aspx?id=3526Screen-Shot-2011-09-14-at-10.35.08-AMhttp://illuminations.nctm.org/Activity.aspx?id=3528

FIVE & TEN FRAMES http://illuminations.nctm.org/Activity.aspx?id=3564

math-center-management

Math Centers: What “FUN”damental Math are you builiding at each center?

CCSSM resources for PK and Kindergarten

https://gradekcommoncoremath.wikispaces.hcpss.org/K.NBT.1

Rek n rek   virtual manipulatives and app / video 

Number theorych1ch6

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